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ITLGU

Are you interested in information technologies and learning and how knowledge and learning is organised in institutions, working life and society? Do you work with digital tools for communication and learning or plan to do this in the near future?

The International Master’s Programme in Information Technology and Learning addresses the challenges implied by the advancements of information technologies and their consequences for learning and education in organisations and educational institutions.

The programme gives you the opportunity to develop your competences to work with the design of digital environments as well as applying theoretical tools and perspectives for analysing learning and communication with digital technologies.

What does a master in IT and learning do?

Whether you plan to work in companies, educational institutions or in the academy, the programme leads to the development of three interrelated professional identities. You will become an independent researcher, an educational designer and a critical analyst – three roles that are all needed in the expanding field of learning technologies:

Independent researcher - a core element of the programme is to provide opportunities to develop a varied skillset including methods for data collection and analysis, academic and professional writing as well as competences to review and evaluate existing research. While these skills are of obvious use in the academy, we hold that they are just as useful for keeping updated in the quickly changing field of educational technology also in many other professional settings. They give provide tools to evaluate the current state of knowledge and to think independently and critically. You will be able to use scientific literature to help separate what research actually says from the buzzwords.

Educational designer - providing opportunities to develop as an educational designer is a second core element of the programme. Educational design as we see it is not about building hardware or software, but rather about arranging, adapting and configuring various existing technologies for learners in various educational settings. It also involves questions such as the relation between teaching and assessment and which role IT can play in these. Technologies that you will meet during the programme range from social media and games to mobile technologies and robots. The programme provides experiences in using and adapting these as well as the conceptual and theoretical tools that are important to develop the skills and identity of an educational designer with IT profile. This can in turn become the foundation for careers in consulting, educational institutions or development departments in organizations or companies.

Critical analyst – this is a perhaps a less obvious but just as central an element of the programme as the two above. The changing face of digital technologies provides immense new opportunities and simultaneously gives rise to fundamental challenges for both individuals and society. The field of IT and learning is currently at the center of attention in debates surrounding issues like source criticism and information evaluation, digital competence as well as big data and learning analytics. In order to equip students for participation in development and critical evaluation of current and future technologies for learning, we study the history of the learning sciences and educational technology, including classic literature. Moreover, at seminars and lectures with the dedicated teachers and researchers at the programme, hot topics are often addressed in relation to their ongoing research (some examples of the issues which associated researchers and teachers are debating can be found on this blog: http://lit.blogg.gu.se)

Rather than being a primarily technologically oriented programme, ITLGU thus provides a mix of research in education and applied IT, a mix that is also the signature of the academic setting at the University of Gothenburg.
 

 

Page Manager: Webbredaktionen|Last update: 3/20/2017
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