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Seminars 2014

Oct 15, 16.00-18.00. Location: Department of Cultural Sciences

Presentation 1:
ELIAS MELLANDER, University of Gothenburg gives a review of Erika Lundell’s dissertation
Embodied Fiction and Fictionalised Bodies. Live Action Role-playing in the Baltic Sea Region

Presentation 2:
CONOR McKEOWN, University of Glasgow
Coding the Natural: Determinant factors of Media Ecology in Ecomedia and Cinema


Oct 27, 13:00-16:00. Location: School of Business, Economics, and Law (Handels)

The game studies colloquium together with BDL, Business & Design Lab:
STEPHEN WEBLEY, Staffordshire University, Faculty of Arts & Creative Technologies
The military industrial complex and video game design

Further information about the seminar>>


Nov 11, 16.00-18.00. Location: Department of Education, communication and learning

Presentation 1:
JASON BEGY, mLab & TAG Research Centre, Concordia University
Reifying Metaphors: Board Games and Cultural Memory of the Railroad

Presentation 2:
FILIPE PENICHEIRO, University of Coimbra
Debugging the past: historical understanding while playing with peasants and knights templars



Nov 19, 13:00-15:00. Location: Dept of education, communication and learning, Campus Rosenlund, room A1 334.
ELISABETH ÖHRN, University of Gothenburg, Dept of education and special education and JONAS LINDEROTH, University of Gothenburg, Dept of education, communication and learning - Chivalry, subordination and courtship culture: Being a "Woman" in online games

Further information about the seminar>>


Dec 4, 16.00-18.00. Location: Department of Education, communication and learning, room B1 116

Presentation 1:
ADAM CHAPMAN, University of Gothenburg, Games as Systems for History(ing)

Given the huge sales of digital games, historical games now constitute one of the most successful forms of popular history. It is clear that these games can function as representations of the past but what does the relatively active nature of games offer us in terms of engagements with the past? These offers of historical activity include practices related to reenactment, heritage/living history experiences and (oftencounterfactual) narrative building. In this way historical games significance rests on their enfranchisement of the public into historying activities normally unavailable, rare or exclusive in popular culture.

Presentation 2:
DAVID HERRERO MARTÍNEZ, University of Alcalá, "Victim of a tradition"

David Herrero is a Phd student in the Education programme at the University of Alcalá (Spain). In his presentation he will show some highlights from the ethnographic research that he carried out along four months with two teachers in a high school, who were aimed to use commercial video games as educational tools in their regular lessons. He will also present some thoughts and reflections about the rhetoric of video games and learning, and about the methods to carry out this kind of empirical experiences.


Feb 3, 2015, 16.00 – 18.00. Location. Department of applied IT

Presentations Forthcomming

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